Gun, armor and perk stats come from the survev.wiki.gg infoboxes and its Guns, Equipment and Perks pages (pulled 11 Sep 2026). Distances are in map units; one map cell is 16 units.
Automatic mode uses the target’s distance on the movable scope map. Enable this only to test an exact number of connected fragments.
Schematic: blast rings use the wiki’s full-damage and maximum radii. Shrapnel lines show travel reach; MIRV landing positions are illustrative. The Strobe layout uses the supplied three-lane pattern: 20 bombs per lane, with 2.4 u spacing.
This uses the supplied 4× visibility window: 5 × 3.5 map cells. With wiki map cells at 16 u per side, the view is 80 × 56 u. Click or drag inside it to move the target player; Strobe evaluates its distance from every bomb in the three-lane pattern.
How much damage you really put out per second in a 5-second fight that starts with a full magazine. Reloads count, so guns that empty fast and reload slowly drop well below their nominal DPS.
How long a kill takes when you start with an empty magazine: you reload first, then fire until the target drops. Every later reload needed before the killing shot counts too, just like it does for True DPS.
(1 − helmet DR) × (1 − vest DR)
1 − helmet headshot reduction
damage × pellets × burst ÷ (burst delay × burst + fire delay)